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Are cards like Yuppie Water, that don't say "Potion" on them but LOOK like Potions, considered potions for rules purposes? If it's a liquid in a container, it can be considered a potion. as "weapons." Try to use common sense, even if this IS Munchkin. If the Items aren't worth a total of at least 1,000 Gold Pieces, you can't sell them. Assuming I have at least 1,000 Gold Pieces in Items, can I throw in some Items with No Value as part of the sale? The rules say that cards in play must be traded or discarded. Curses that remain on the table in front of you cannot be discarded. You may change the status of your Items at any time that you are not in combat or otherwise engaged (i.e., you cannot swap Items around prior to rolling to Run Away, or before dealing with the effects of a Curse). I heard some people talking about a "backpack," but I can't find that term in my rules. If you have a game published before 2010, your cards are different from the ones in more recently published games. The card seems to say yes, but the other players said I couldn't play a Reloaded Die on my own roll. You can only play a Loaded Die on your own roll, not on someone else's roll. Note that Extra Style and Extra Training may be played without a Style or Training. Can I replace my current Class with the same Class to avoid charity? You cannot play a GUAL card, even one with a secondary effect, on a munchkin who has to kill a monster to gain that level, and you cannot force another player to do something he doesn't want to do (e.g., discard an Item) by playing a GUAL on him. However, you are not required to exert your full effort to beat a monster, even if you could win handily by playing one-shots or using other cards or abilities.
In a more rigorous game, we would have labeled all the swords, axes, etc. "No Value" is exactly the same as "0 Gold Pieces," so you can sell these Items unless the card says otherwise. If a card has nothing at all listed for a value, it is not an Item and cannot be sold.) Q. Race and Class cards (including Half-Breed and Super Munchkin) can be discarded at any time, including to power a special ability, but not an ability for the discarded Race or Class (unless the ability requires discarding that particular Race or Class). (To add to the mess, there are a couple of Treasures that actually are Backpacks and mean something entirely different. I see cards with the same name, but different text, in different sets. You should also be sure that you aren't mixing old and new sets. I have a card that says it gives me an extra Hand, but it says "-1 Hand" at the bottom. If you add up the numbers of Hands on your cards in use, you're OK as long as you get 2 Hands or fewer – that's why cards that give you extra Hands are negative. If someone plays a Reloaded Die to cancel my Loaded Die, can I use a Reloaded Die to counter-cancel their Reloaded Die? Super Munchkin works the same way for Classes, as do other cards for other character traits. But just as when playing a GUAL on yourself, the munchkin must legally be able to gain that level. Even if I'm winning, can I just choose to Run Away? You can't Run Away if you are winning with what you have in play.
If you have a game published before then, some of these answers don't refer to the version of the game that you have. If a Curse could apply to more than one Item, who decides what it applies to? Some cards specify who (e.g., player to the right) and how (e.g., random) the choice is to be made. If I draw a Curse that says "Lose Your Armor," and I have an Armor card sideways, can I lose that one to satisfy the Curse? If it is "Lose One Armor," you would lose any single Armor card you had in play. I just kicked down a door and was hit by a Curse that will force me to get rid of an Item. Certain cards are exceptions and can cancel previously played cards (e.g., Wishing Ring), but those exceptions are written on the card itself.
If you want to see some of the rule differences between your set and the current rules, look at the 2010 Munchkin Change Log for a detailed list of changes, set by set. And if it is just "Lose Your Armor," discard everything you have in play that is Armor.
When you are in combat with more than one monster, you cannot resolve ANY aspect of the combat until ALL monsters are defeated or until the munchkins flee.
This means that if you use an ability to make one monster disappear, you cannot claim levels and/or Treasures for beating it (depending on the method used) unless you can then kill or defeat all the remaining monsters.
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For example, if I use a one-shot Item during combat, is it in play during the entire combat or does it immediately move to the discards? The one-shot card does not move to the discards until the battle is over. (But note that other types of one-shot Items, such as Grenades and Ichors, must include that specific word! Also note that Ichors aren't Potions and Potions aren't Ichors.) Q. All one-shot Items (those which say "usable once only") may be played directly from the hand unless the card says otherwise. As a general rule, any item that uses Hands and is not already labeled as something else can be considered a weapon, as can items like the Singing and Dancing Sword that are obviously weapons. Can you sell Items that total less than 1,000 Gold Pieces, just to get them out of circulation? Item cards are the only cards that can be traded, and, as long as they aren't prevented from being discarded (say, by a Curse), can only be discarded in the following ways: Q. You can only play a Reloaded Die on someone else's roll, not your own. You get the "all the advantages, none of the disadvantages" benefit of Half-Breed for your other Race, but you can't use Human-only items or claim bonuses against monsters that have trouble fighting Humans. So, in that sense, you would be able to choose to Run Away. Exactly when do you die, and how long do you stay dead? You die when you get Bad Stuff that says you're dead.
This means that if a Wizard casts a charm spell, or a munchkin uses a Pollymorph Potion, or something else happens that ends a fight without the munchkins Running Away, the monster is defeated.
This may or may not grant Treasures, depending on the method of defeat; assume it does not unless the card or method says otherwise. It isn't in the rules or on the card, but it seems logical. If it's not in the rules, it doesn't matter how logical it is, unless you can talk the other players into it.
This is all covered in the rules, but not all in the same place.
For the purposes of the game, "defeating" a monster involves beating it in combat or removing it from play in such a way that you do not have to Run Away.